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- on enterFrame me
- global gAllMute
- if gAllMute = 1 then
- if the member of sprite me.spriteNum <> member("sound muted button") then
- set the member of sprite the spriteNum of me to member("sound muted button")
- end if
- else
- if the member of sprite me.spriteNum <> member("sound on button") then
- set the member of sprite the spriteNum of me to member("sound on button")
- end if
- end if
- end
-